
NOTE: the game expects sound to be in res/sound/sblaster, so you should have, for example res/sound/sblaster/titloop. Stop/start the sdl mixer and sdl raw audio as needed so both the intro and in-game stuff works. Also fixed a bug if you paused with the audio log playing. If someone comes up with a better mapping, let me know and I'll update it.įor info on the mappings you can look at įor this to work you need a version of the game and put the res folder in switch/systemshock/res, mine looks like this:ĭrwxrwxrwx 1 Switch Switch 0 localizationįixing a crash when audio log was playing and you pressed keys. Im a fellow necromancer as well and I take no shame but rather pride in it. This line saved me, never be afraid to necro a post. This is what is set:ĭouble tap to bring up the keyboard when you enter your name im planning to play it in classical edition, I think the interface/hud is too small with big resolutions in the enhanced edition. Regarding soundfont banks: Well, I have to preface this by saying that I am no expert, so please take everything I say with a grain of salt. And System Shock 2 is more of a horror game than System Shock 1.

I dont know enough on the game to make a great set. Bioshock and Deus Ex are very similar to System Shock 2. This runs well on OSX, Linux, and Windows right now, with some missing features that need reviving due to not being included in the source code that was released.Ī default key mapping is installed in switch/systemshock/keymap.keys Shockolate is a cross platform source port of System Shock, using SDL2.
